
“In this sequel, Violet traps Scarlett in a deadly game. Players must navigate the scenario and uncover the dark secrets of the orbs.”
RYTHM | PC | UNREAL ENGINE 5 | ~ 10MIN / RUN

THE GAME


Next chapter
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I wanted to create a sequel to One More Please, as I had developed its universe extensively and felt it deserved further exploration.
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I decided to tackle it as a one-week challenge, like a mini game jam during my vacation.
Game concept wireframe

Gameplay
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The gameplay is simple: a rhythm game using keyboard arrows that increase in number over time.
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Players must press the corresponding key as close as possible to the target position to maximize their score, with timing measured similarly to DDR.
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An illustration can be unlocked by achieving a high score.



Horror & Narration
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The horror aspect is much lighter; the game is calmer and more fun.
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The lore is accessible in a menu tab, with the focus entirely on enjoying the gameplay and mastering it to achieve the highest score.

Including game lore & narrative design
WHAT I WORKED ON

DESIGN
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Designed rhythm mechanics and the arrow paths to sync with the music.
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Developed the narrative continuation of One More Please.
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Conducted user testing to refine game feel, balance the arrows, and improve player experience.

ART
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Created visual assets and maintained consistency with the previous game title.
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Contributed to sound design and composed the original soundtrack.

PROGRAMMING
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Implemented core rhythm mechanics.
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Developed additional features such as an unlockable illustration and a saved high-score system.

TEAM
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Imane ZOUGAGH
PROJECT STATUS: FINISHED!
