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LAST ONE PLEASE

1 Week / Feb. 2025

“In this sequel, Violet traps Scarlett in a deadly game. Players must navigate the scenario and uncover the dark secrets of the orbs.”



RYTHM | PC | UNREAL ENGINE 5 | ~ 10MIN / RUN

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THE GAME

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Next chapter

  • I wanted to create a sequel to One More Please, as I had developed its universe extensively and felt it deserved further exploration.

  • I decided to tackle it as a one-week challenge, like a mini game jam during my vacation.

Game concept wireframe

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Gameplay

  • The gameplay is simple: a rhythm game using keyboard arrows that increase in number over time.

  • Players must press the corresponding key as close as possible to the target position to maximize their score, with timing measured similarly to DDR.

  • An illustration can be unlocked by achieving a high score.

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Vidéo sans titre ‐ Réalisée avec Clipchamp (10).gif
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Horror & Narration

  • The horror aspect is much lighter; the game is calmer and more fun.

  • The lore is accessible in a menu tab, with the focus entirely on enjoying the gameplay and mastering it to achieve the highest score.

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Including game lore & narrative design

WHAT I WORKED ON

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DESIGN

  • Designed rhythm mechanics and the arrow paths to sync with the music.

  • Developed the narrative continuation of One More Please.

  • Conducted user testing to refine game feel, balance the arrows, and improve player experience.

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ART

  • Created visual assets and maintained consistency with the previous game title.

  • Contributed to sound design and composed the original soundtrack.

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PROGRAMMING

  • Implemented core rhythm mechanics.

  • Developed additional features such as an unlockable illustration and a saved high-score system.

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TEAM

  • Imane ZOUGAGH

PROJECT STATUS: FINISHED!

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© 2026 Imane Zougagh

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